One Dimension Collision JS Model

http://weelookang.blogspot.sg/2013/09/one-dimension-collision-js-model.html
One Dimension Collision JS Model
author: lookang
Online: https://dl.dropboxusercontent.com/u/44365627/lookangEJSworkspace/export/ejss_model_Momentum1D01/Momentum1D01_Simulation.html
Download: https://dl.dropboxusercontent.com/u/44365627/lookangEJSworkspace/export/ejss_model_Momentum1D01.zip


http://weelookang.blogspot.sg/2013/09/one-dimension-collision-js-model.html
One Dimension Collision JS Model
author: lookang
Online: https://dl.dropboxusercontent.com/u/44365627/lookangEJSworkspace/export/ejss_model_Momentum1D01/Momentum1D01_Simulation.html
Download: https://dl.dropboxusercontent.com/u/44365627/lookangEJSworkspace/export/ejss_model_Momentum1D01.zip

The motion of a body of mass m and velocity v is described by a vector quantity known as momentum p where

p=mv

When objects collide, whether trains, cars, billiard balls, shopping carts, or your foot and the sidewalk, the results can be complicated. Yet even in the most chaotic of collisions, as long as there are no net external forces acting on the colliding objects, one principle always holds and provides an excellent tool for understanding the collision. That principle is called the conservation of linear momentum which states that


The total momentum of a system remains constant provided that no external resultant force acts on the system.


For two bodies colliding linearly, it is written mathematically as a vector equation


Total initial momentum = total final momentum

m1u1+m2u2=m1v1+m2v2

If external forces (such as friction) are ignored, the total momentum of two carts prior to a collision (left side of equation) is the same as the total momentum of the carts after the collision (right side of equation).


Collisions can be generally classified into these categories:



There is also a concept of kinetic energy of a moving body is stated mathematically by the following equation:

KE1=12m1v21

Main Simulation View

The simulation has 2 collision carts on friction-less floor.
Sliders
Explore the sliders allows varying the variables .




Drop Down Menu

Allows for selecting what kind of collision is simulated.

A Perfectly elastic collision is defined as one in which both conservation of momentum and conservation of kinetic energy are observed
A Perfectly Inelastic collision is defined as one in which conservation of momentum is observed but the colliding carts stick together after collision with kinetic energy loss

Checkboxes

Shows the Contact Force versus Time graph

Buttons

Play
Step Back
Reset
have their usual meaning.

A more powerful version of this simulation is available here
is available on the NTNU website http://www.phy.ntnu.edu.tw/ntnujava/index.php?topic=831.0
or here
collision cart
http://weelookang.blogspot.sg/2013/03/collision-carts-real-and-ideal-combined.html
https://dl.dropbox.com/u/44365627/lookangEJSworkspace/export/ejs_Momentum1DForceModel04.jar
author: lookang, paco and engrg1
worksheets by
(lead) AJC: https://www.dropbox.com/s/5obo5awn3w3zrgr/CollsionCartsAJC.zip
(lead) RVHS: https://www.dropbox.com/s/8bq51hqa1jsjcvn/CollsionCartsRVHS.zip
IJC https://www.dropbox.com/s/ztwc4pkvtc7ho50/CollisoncartsIJC.zip
SRJC: https://www.dropbox.com/s/m4yrerc97fgesn2/CollisioncartsSRJC.zip
YJC: https://www.dropbox.com/s/uguy3ewndj0pqxr/CollisionCartsYJC2013.zip


Shout our thanks to the Ejs community namely, Francisco Esquembre , Fu-Kwun Hwang and Wolfgang Christian for their professional learning community support.

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Labels: ejss Java NEWTONIAN MECHANICS