About this Simulation

This simulation demonstrates Archimedes' classical algorithm for calculating π by inscribing and circumscribing polygons around a circle. Learners can adjust polygon sides and observe how the perimeter converges toward the true value of π, exploring the relationship between geometry and numerical approximation.

Learning objectives: Understand how Archimedes used geometric methods to approximate π | Observe convergence of polygon perimeters toward π as polygon sides increase | Connect ancient mathematical techniques to modern numerical approximation concepts



Title and author:

Archimedes´ algorithm for the calculation of π
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author image Dieter Roess - WEH- Foundation; Tan Wei Chiong; Loo Kang Wee