This simulation demonstrates Archimedes' classical algorithm for calculating π by inscribing and circumscribing polygons around a circle. Learners can adjust polygon sides and observe how the perimeter converges toward the true value of π, exploring the relationship between geometry and numerical approximation.
Learning objectives: Understand how Archimedes used geometric methods to approximate π | Observe convergence of polygon perimeters toward π as polygon sides increase | Connect ancient mathematical techniques to modern numerical approximation concepts