Affective Teaching

Heard this term a few times in the presentation today. Affective teaching is about

(1) Maintain personal values
(2) Promote the need of social interaction
(3) Emotional guidance and counseling
(4) Assist students to become socialization
(5) Provide the local culture feelings and historical context

With the rapidly use of computing, there is now a need to even have such online affective teaching presence. The teacher in me is very much against  affective teaching taken over by tcomputer agents.  I do agree that teachers can maintain some online affective presence  online but at the end of the day, nothing beats interacting face-2-face with the students. I do not wish to see the day when teaching is taken over by computer agents.

Seeing Game Based Learning in New Light

The Trend and Development of Game and Toy Enhanced Learning (W11)

Organizers: Ming-Puu CHEN, Ben CHANG
Venue : TR209
Time : 0900 to 1030

Never know GBL can be so fun and innovative. Here are some of the interesting that I have learned for this sesssion

(1)  3-D Kinetics Evaluation System for Martial Arts

(2) Use of GBL in teaching topic on sex. Visual Novels to attract the teens

(3)  Mobile learning for Hakka Culture

Eye opener for me again. Really feel like “frog in the well”.

Eyetracking Strikes me most today

What really strikes me today is the use of eyetracking in multimedia related studies. I never know that there is such thing. It can be used in psycholinguistics & reading, developmental psychology and Neuroscience. For more information, you may want to visit this link. Thank to @hychan_edu for sharing this info via twitter. (This is what I call learning in the 21st century!)

Application of Innovative Educational Technologies in STEM education

Workshop :Application of Innovative Educational  Technologies in STEM* education
STEM stands for Science, technology, engineering, and mathematics

Workshop Organizers
Hui-Tse HOU, National Taiwan University of Science and Technology, Taiwan
Ying-Tien WU, National Central University, Taiwan

Time : 13 30 – 17 00
Venue : TR205
Date : 26 Nov

This workshop has been a real eye-opener , saying what other countries (like Taiwan, India and Japan) are creating educational-technology related products. Here are some info on the presentation:

(1) #WS1-1
Blending Mobile Technologies and Traditional Resources in Mathematical Learning  Activities
Enactment (relate self to object) visualization (relate obj to obj)

(2) #WS1-2
MathMazing: 3D Gesture Recognition Exergame for Arithmetic Skills
Mathsmazing Kinetic Maths Games
Exercise + Games = Exergames . Gestured based games to excite our learners for multiple intelligence (e/g. logic and spatial)

(3) #WS1-3
A Pilot Study: Can Interactive Projectors Enhance Students’ Performance and Interactivity in the Classrooms?
Li-Ying LIU & Meng-Tzu CHENG
Interactive projectors : More interaction as teacher are no longer constrained by whiteboard

(4) #WS1-4
Exploring Learners’ Problem-Solving Behaviors in an Educational Game for Computer
Assembly Instruction: A Preliminary Study
Ming-Chaun LI, Huei-Tse HOU, Yi-Syuan Wu, Hao CHEN & Yi-Shiuan CHOU
By NTUST MEG (Mini Educational Game group, e-Learning Research Center, NTUST) in Taiwan.

(5) WS1-5
The Development and Evaluation of the Online Science Fair Inquiry System
Chi-Hsuan MAI, I-Hua CHUNG, Zong-Rong YANG, Li-Jen WANG & Ying-Tien WU
Different Inquiry levels : confirmation, structured inquiry, guided inquiry and open inquiry

Cognitive Load Workshop

Workshop: Cognitive Load (W3)
Organizers: Hsin I YUNG, Fred PAAS

Time : 0900 – 1230
Venue : TR205
Date : 26 Nov

I attended the cognitive load workshop this morning. Why I choose this? Basically, cognitive load has been on my mind since I designing simulations. I concur with one of the presenter  Megan Hastie view : “Reducing cognitive load for the students is important in technology-enabled environmentWe, the teachers, have the responsibility of reducing the cognitive load so that our students can commit more cognitive resources on actual learning.

Here are the presentation today . I will update with their links once the papers are uploaded on official workshop.

(1) #WS3-1: The Effect of Stereoscopic to Different Spatial Ability College Students
Sheng-Yao TAI, Yu-Wei WANG, Shih-Chiy YEH & Tzu-Chien LIU
Learn a new term . Stereoscopic means 3D. I think I will sound more atas if I say “stereoscopic” 🙂

(2) #WS3-2: Meta-cognitive Skill Training by Serializing Self-Dialogue and Discussion
Kazuhisa SETA, Liang CUI, Mitsuru IKEDA, Noriyuki MATSUDA & Masahiko OKAMOTO

Internal Conversation: Knowledge description _> cognitive conflicts ->knowledge building

(3) #WS3-3: Exploring the Effect of “Color Cueing” on Mobile Learning in Physical Environments
“color cueing” to assist students attend to the important learning information of texts

(4) #WS3-4: Managing Cognitive Load in e-Learning Paradigms using the Synchronous Cyber Classroom and Rigorous Instructional Design
Megan HASTIE, Nian-Shing CHEN & Richard SMITH
Blended Cyber Model : Combination of diff instructional modes , modality and delivery media

(5) #WS3-5: Dictionary Types and Word Meaning Acquisition: Exploring Cognitive Load and Cognitive Processes

Analyzing the reading processes recorded by eyetrackin