About this Simulation

This simulation models the motion of a cat and dog using interactive kinematics graphs. Students can manipulate variables including view settings, range, size, and labels to observe how position, velocity, and displacement change over time. The dynamic animation helps learners connect abstract graph representations with real-world motion.

Learning objectives: Interpret and create position-time and velocity-time graphs from animated motion | Understand relationships between displacement, velocity, and acceleration through interactive visualization | Develop graph literacy skills by exploring how parameter changes affect kinematic representations



Title and author:

Cat and Dog Kinematics Graphs
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author image author image Fu-Kwun Hwang and remixed by wee loo kang (weelookang@gmail.com); Fremont Teng; Loo Kang Wee