This simulation models the motion of a cat and dog using interactive kinematics graphs. Students can manipulate variables including view settings, range, size, and labels to observe how position, velocity, and displacement change over time. The dynamic animation helps learners connect abstract graph representations with real-world motion.
Learning objectives: Interpret and create position-time and velocity-time graphs from animated motion | Understand relationships between displacement, velocity, and acceleration through interactive visualization | Develop graph literacy skills by exploring how parameter changes affect kinematic representations