About this Simulation

The Video Throw simulation models the motion of a tossed ball by combining video analysis with interactive physics. Learners adjust initial position (xinit, yinit) and initial velocity (vxinit) to replicate real-world ball toss scenarios. Frame-by-frame playback and adjustable frame rates reveal how gravity affects trajectory over time.

Learning objectives: Understand how initial velocity and position affect projectile motion | Analyze ball trajectory by varying launch conditions and observing motion frame-by-frame | Connect video evidence to mathematical models of displacement and velocity in two dimensions



Title and author:

Video Throw
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author image author image Francisco Esquembre; Felix J. García-Clemente; lookang