About this Simulation

This interactive simulation models projectile motion by combining experimental design with computational modeling. Learners launch a ball with adjustable initial velocity, launch angle, and height, then observe real-time trajectories and motion data. The simulation bridges hands-on experimentation and mathematical prediction, helping students understand how initial conditions affect projectile paths.

Learning objectives: Predict and verify how launch angle and initial velocity affect projectile range and trajectory | Analyze the relationship between experimental observation and computational models in dynamics | Apply kinematic equations to model real-world ball motion under gravity



Title and author:

Projectile Motion: Experiment and Computational Model
Logo

author image Fremont Teng; Loo Kang Wee; based on codes by Todd Zimmerman