EJSS 2 Cannon Aim At Each Other Projectile Motion Model M=1 Kg, G= 9.81 M/S^2
Analyse EJSS 2 Cannon Aim At Each Other Projectile Motion Model M=1 Kg, G= 9.81 M/S^2 as a Tracker video-analysis activity for collisions, comparing before-and-after velocities and momentum evidence.
1. Watch or Launch
Launch the Interactive
Open the simulation, adjust the controls, and compare what changes on screen before answering the concept-check questions.
2. Big Ideas
What Students Can Learn
- Compare velocities before and after collision.
- Treat the colliding objects as a system when discussing momentum.
- Distinguish a bounce from objects sticking together.
- Use changes in velocity as evidence of impulse during contact.
Guiding Question
What changed for each object during contact, and what system quantity should be compared before and after?
3. Try the Investigation
Identify the Objects
Decide which objects belong in the collision system.
Measure Before Contact
Use frames just before contact to estimate each object's velocity.
Measure After Contact
Use frames just after contact to estimate new velocities and directions.
Compare the System
Discuss total momentum and note whether kinetic energy appears to be conserved or dissipated.
4. Teacher Notes
Lesson Use
Use this as a data-based collision discussion rather than only a visual replay. Students should compare before-and-after velocities for each object.
Discussion Prompts
Ask: Which object changed velocity more? Did the objects bounce, separate, or move together? What does that suggest about impulse and energy?
Teaching Moves
Have students draw a before-contact and after-contact velocity diagram before making any conservation claim.
5. Concept Check
These questions are generated from the topic and the concept illustrated by the simulation. Use them after students have explored the model.
Concept Score
Correct first attempts build a streak and unlock higher point multipliers on this device.
1. What is the key evidence in a collision video?
2. What system quantity is usually compared for an isolated collision?
3. What does impulse cause during contact?
4. Why use frames close to contact?
5. What should a strong conclusion include?
Expert Challenge
Unlocks after 3 correct concept-check answers on this page.
1. A student says distance and displacement are the same because both use metres. What is the best feedback?
2. An object returns to its starting point after a trip. What can be true?
3. What is the best way to distinguish speed from velocity?
4. A graph shows position changing faster and faster. What should the learner infer first?
5. What makes a kinematics explanation strong before discussing forces?
7. Learning Pulse
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