Teacher Demonstration
Use the live model as a shared screen demonstration before students try their own predictions and observations.
Use Frog Game By Leongster as an ideal projectile-motion game: choose the frog's launch speed and angle so its parabolic path lands on lily pads and eventually reaches the dragonfly.
Use the live model as a shared screen demonstration before students try their own predictions and observations.
Open the simulation, adjust the controls, and compare what changes on screen before answering the concept-check questions.
Which launch speed and angle will land the frog on the next lily pad or reach the dragonfly?
Identify the next lily pad or dragonfly position before changing the controls.
Choose the launch speed and angle, then predict whether the frog will overshoot, undershoot, or land on the target.
Watch the parabolic path and compare the landing point with the target.
Adjust one control at a time, using the previous miss as evidence for the next attempt.
Use this as a projectile-motion game where students calculate or estimate a launch before testing it in the simulation. The game context makes range, height, and time of flight visible through whether the frog lands on a lily pad or reaches the dragonfly.
Ask: Did the frog miss because the horizontal range was too short, the vertical motion was too low, or both? What happens to the path when speed changes but angle stays fixed? What happens when angle changes but speed stays fixed?
Have students record speed, angle, and landing outcome for two attempts. Then require one sentence separating horizontal motion from vertical motion before the next jump.
These questions are generated from the topic and the concept illustrated by the simulation. Use them after students have explored the model.
Correct first attempts build a streak and unlock higher point multipliers on this device.
1. What does the player directly adjust before a jump?
2. What is the vertical acceleration during the ideal flight in this game?
3. What happens to horizontal velocity during flight in this model?
4. What is the purpose of the lily pads and dragonfly?
5. What is strong evidence from one attempt?
Unlocks after 3 correct concept-check answers on this page.
1. The frog falls short of the next lily pad. Which diagnosis best uses projectile reasoning?
2. Why can students calculate before testing a jump in the game?
3. At the top of the frog's path, what should students say about motion?
4. A student increases launch angle but keeps speed fixed. What should they compare?
5. What evidence shows that a chosen jump worked?
Anonymous activity shows this resource is being discovered, revisited, and used by learners in different places.
Country or region is inferred anonymously from server location headers when available. No names, accounts, or IP addresses are shown.