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Space (SLS) platform focusing on factors and multiples in mathematics for primary school students.

1. Introduction:

This briefing document summarizes the key aspects of the "SLS Hackathon by Admiralty Primary Shoot Multiples of 2 Game," an open educational resource developed during the SLS Hackathon 2019 by a team from Admiralty Primary School and the Open Source Physics @ Singapore initiative. The game, described as a "tirelessly addicting" experience akin to classic arcade games, aims to make learning about factors and multiples engaging and interactive for primary school students.

2. Main Themes and Important Ideas:

3. Implications and Potential Use:

This game represents a practical application of gamification in mathematics education within the SLS environment. Its focus on interactive learning and specific mathematical concepts makes it a potentially valuable tool for primary school teachers to:

The inclusion of physics elements like gravity, while perhaps secondary to the math focus, could also spark curiosity and encourage interdisciplinary thinking.

4. Further Information:

The source encourages users to "Refer to the PDF readME file for 'Fish in a Barrel' for more information on the game," suggesting that a more detailed document exists with potentially further instructions, learning activities, or technical details.

5. Conclusion:

The "SLS Hackathon by Admiralty Primary Shoot Multiples of 2 Game" is a promising open educational resource that leverages gamification to teach fundamental concepts of factors and multiples to primary school students. Its interactive nature, alignment with specific learning goals, and accessibility through the SLS platform make it a potentially valuable addition to mathematics education in Singapore. Further exploration of the associated README file could provide deeper insights into its pedagogical design and implementation

 

 

Study Guide: SLS Hackathon by Admiralty Primary Shoot Multiples of 2 Game

Overview

This study guide is designed to help you understand the "SLS Hackathon by Admiralty Primary Shoot Multiples of 2 Game," an interactive mathematics tool focused on factors and multiples. It includes key concepts, learning goals, and ways to interact with the resource.

Key Concepts

  • Factors: Numbers that divide evenly into another number without leaving a remainder. For example, the factors of 6 are 1, 2, 3, and 6.
  • Multiples: Numbers obtained by multiplying a given number by a whole number. For example, the multiples of 2 are 2, 4, 6, 8, and so on.
  • Common Factors: Factors that are shared by two or more numbers.
  • Common Multiples: Multiples that are shared by two or more numbers.
  • Relationship between Factors and Multiples: If a number 'a' is a factor of a number 'b', then 'b' is a multiple of 'a'.
  • Gravitational Constant: In the context of the game, a variable that affects the movement of the "fish," adding a challenge to the task of shooting multiples.

Sample Learning Goals (as stated in the source)

  • Determining if a 1-digit number is a factor of a given number.
  • Listing all factors of a given number up to 100.
  • Finding the common factors of two given numbers.
  • Recognising the relationship between factor and multiple.
  • Determining if a number is a multiple of a given 1-digit number.
  • Listing the first 12 multiples of a given 1-digit number.
  • Finding the common multiples of two given 1-digit numbers.

How to Interact with the Game

  1. Access the Game: The game can be embedded in a webpage using the provided iframe code.
  2. Number of Fish: You can select the number of fish when the program starts. Note that changing this will reset the game, and you cannot select more fish than the original number due to array limitations.
  3. Gameplay: Click anywhere in the display window to start playing.
  4. Aiming: Use the right and left arrow keys to aim your harpoon gun.
  5. Shooting: Tap the spacebar to release a harpoon.
  6. Gravitational Constant: Experiment with changing the gravitational constant to alter the movement of the fish and increase the challenge.
  7. Further Information: Refer to the PDF readme file for "Fish in a Barrel" for more details.

Quiz

Answer the following questions in 2-3 sentences each.

  1. What is the primary mathematical concept that the "SLS Hackathon by Admiralty Primary Shoot Multiples of 2 Game" focuses on?
  2. According to the "About" section, what classic games is "Fish in a Barrel" compared to in terms of addictiveness?
  3. How does a user aim and shoot in the "Fish in a Barrel" game?
  4. What is the significance of the gravitational constant in the gameplay, and how can it be adjusted?
  5. Describe the relationship between factors and multiples using a simple example.
  6. State one of the sample learning goals mentioned for using this game in a mathematics lesson.
  7. What limitation is mentioned regarding the selection of the number of fish in the game?
  8. Where can a user find more detailed information about the "Fish in a Barrel" game, according to the provided text?
  9. Who are some of the individuals credited for the "SLS Hackathon by Admiralty Primary Shoot Multiples of 2 Game"?
  10. Besides the featured game, what other types of interactive resources can be found on the "Open Educational Resources / Open Source Physics @ Singapore" platform?

Answer Key for Quiz

  1. The game primarily focuses on the mathematical concepts of factors and multiples, specifically in the context of multiples of 2. Players likely need to identify and "shoot" the fish that represent multiples of 2.
  2. The game is compared to snake, Tetris, and brick breaker in terms of its potential to be tiresomely addicting despite its simplicity. The author suggests it could be considered among these canonical games.
  3. Users aim their harpoon gun using the right and left arrow keys. To shoot, they need to press the spacebar, which releases the harpoon towards the targeted fish.
  4. The gravitational constant affects the movement of the fish, making them potentially harder to target. Users can try changing this constant to increase the challenge of catching the "pesky evaders."
  5. If 3 is a factor of 12, it means that 12 can be divided by 3 without a remainder (12 ÷ 3 = 4). Conversely, 12 is a multiple of 3 because it can be obtained by multiplying 3 by a whole number (3 × 4 = 12).
  6. One sample learning goal is determining if a 1-digit number is a factor of a given number. Another is determining if a number is a multiple of a given 1-digit number.
  7. The game notes that a larger number of fish than the original number cannot be selected once the program is running. This limitation is due to the nature of the Array used in the game's programming.
  8. According to the text, users can find more detailed information about the "Fish in a Barrel" game by referring to the PDF readme file specifically mentioned for the game.
  9. Some of the individuals credited for the game include Jack Taylor, Loo Kang Wee, Leow Guan Sin, Lay Kim, Feng Xia, and Marinah from Admiralty Primary.
  10. The platform hosts a wide variety of interactive resources, including simulations and games related to physics, mathematics, and even other subjects like chemistry and economics, covering topics from mechanics and waves to fractals and financial concepts.

Essay Format Questions

  1. Discuss the potential benefits of using interactive games like "SLS Hackathon by Admiralty Primary Shoot Multiples of 2 Game" in teaching mathematics, specifically focusing on the concepts of factors and multiples.
  2. Analyze how the design and gameplay mechanics of "Fish in a Barrel" could contribute to student engagement and deeper understanding of mathematical concepts compared to traditional methods.
  3. Based on the provided description and sample learning goals, propose a lesson plan that effectively integrates the "SLS Hackathon by Admiralty Primary Shoot Multiples of 2 Game" to teach or reinforce the understanding of factors and multiples for primary school students.
  4. Considering the technical details mentioned (e.g., embedding the model, adjusting the gravitational constant, array limitations), discuss the considerations and potential challenges involved in developing and implementing educational games like this one.
  5. Explore the broader context of open educational resources like the "SLS Hackathon by Admiralty Primary Shoot Multiples of 2 Game" and their role in modern education, considering accessibility, adaptability, and the collaborative nature of their development.

Glossary of Key Terms

  • Factor: A whole number that divides exactly into another whole number.
  • Multiple: The result of multiplying a whole number by another whole number.
  • Prime Number Game: An interactive simulation or game focused on identifying or working with prime numbers (numbers greater than 1 that have only two factors, 1 and themselves).
  • Simulation: A computer-based model that represents a real-world system or process, allowing users to interact with it.
  • Open Educational Resources (OER): Teaching, learning, and research materials that are freely available for use, adaptation, and sharing.
  • HTML5: The latest evolution of the standard that defines HTML (Hypertext Markup Language), used for structuring and presenting content on the World Wide Web. It supports multimedia without the need for plugins.
  • JavaScript: A high-level, often just-in-time compiled programming language that conforms to the ECMAScript specification. It is commonly used to make web pages interactive.
  • Applet: A small application, typically one that runs within another application, such as a web browser (though the term is becoming less common with the rise of HTML5).
  • Gravitational Constant: In physics, a fundamental physical constant that is used in the calculation of the gravitational force between two objects. In the game's context, it's a parameter affecting the movement of the in-game elements.
  • Array: In computer science, a data structure consisting of a collection of elements, each identified by at least one array index or key. In this context, it limits the ability to increase the number of fish beyond the initial setting.

Sample Learning Goals

Include: • determining if a 1-digit number is a factor of a given number, • listing all factors of a given number up to 100, • finding the common factors of two given numbers, • recognising the relationship between factor and multiple, • determining if a number is a multiple of a given 1-digit number, • listing the first 12 multiples of a given 1-digit number, • finding the common multiples of two given 1-digit numbers.

 Versions:

  1. https://weelookang.blogspot.com/2019/06/sls-hackathon-by-admiralty-primary.html
  2. https://sg.iwant2study.org/ospsgx/index.php/interactive-resources/mathematics/numbers-and-algebra/whole-numbers/825-shootingfishinbarrel
  3. https://www.compadre.org/osp/items/detail.cfm?ID=13993 by Jack Taylor
  4. https://weelookang.blogspot.com/2018/10/shooting-fish-in-barrel-game-javascript.html  by Jack Taylor and lookang

Other Resources

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Frequently Asked Questions: Shoot Multiples of 2 Game

Parent Category: Interactive Resources
Category: Mathematics
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