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About

About

Topics

Kinematics
Speed, velocity and acceleration
Graphical analysis of motion
Free-fall
Effect of air resistance

Description

This simulation has a drop-down menu for exploration of
(i) at rest  use of progressive mathematical model is encouraged Y = 0 for example
(ii) moving with uniform velocity, use of progressive mathematical model is encouraged
(iii) moving with non-uniform velocity (eg, constant acceleration) use of progressive mathematical model is encouraged
When only the  velocity-time graph check-box is selected, it can be explored for the following cases too.
(i) at rest 
(ii) moving with uniform velocity (eg, no acceleration) model of the form Y = Y0+u*t 
(iii) moving with uniform acceleration (eg, constant acceleration = 9.81 m/s^2) model of the form Y = Y0+u*t+0.5*g*t 
(iv) moving with non-uniform acceleration (eg, with small ot large drag force acting thus acceleration changes).
The default acceleration is set at-9.81 m/s^2 which is near to the Earth is constant and is approximately 10 m/s 2.
Lastly, by  selecting the 3 options of
"free fall"
"free_fall_with_small_air_resistance"
"free_fall_with_large_air_resistance"
It can provide the experience and evidences for describing the motion of bodies with constant weight falling with (large and small) or without air resistance, including reference to terminal velocity, a constant velocity as a result of balanced forces of weight of mass and the drag force giving rise to zero acceleration.

Sample Learning Goals

(e) plot and interpret a displacement-time graph and a velocity-time graph
(f) deduce from the shape of a displacement-time graph when a body is:
(i) at rest 
(ii) moving with uniform velocity
(iii) moving with non-uniform velocity
(g) deduce from the shape of a velocity-time graph when a body is:
(i) at rest 
(ii) moving with uniform velocity
(iii) moving with uniform acceleration
(iv) moving with non-uniform acceleration
(i) state that the acceleration of free fall for a body near to the Earth is constant and is approximately 10 m/s 2
(j) describe the motion of bodies with constant weight falling with or without air resistance, including reference to terminal velocity

Version:

  1. http://weelookang.blogspot.sg/2015/08/ejss-free-fall-kinematics-in-y.html
  2. http://weelookang.blogspot.sg/2013/12/ejss-free-fall-model.html
 

Translations

Code Language Translator Run

Software Requirements

SoftwareRequirements


Android iOS Windows MacOS
with best with Chrome Chrome Chrome Chrome
support full-screen? Yes. Chrome/Opera No. Firefox/ Samsung Internet Not yet Yes Yes
cannot work on some mobile browser that don't understand JavaScript such as.....
cannot work on Internet Explorer 9 and below

 

Credits

This email address is being protected from spambots. You need JavaScript enabled to view it.; Francisco Esquembre; Flix J. Garca

end faq

Sample Learning Goals

[text]

For Teachers

 
 

Instructions

 Acceleration and Velocity

You can adjust the acceleration and velocity of the car in two ways.
 
1) Using the sliders
 
2) Dragging the arrows/empty boxes in the world
 

World-View Combo Box

 
Toggling through the combo box gives you a selection of view to choose from.
 
 (World and Position View)
 
(World and Velocity View)


(World and Acceleration View)
 

Play/Pause, Step and Reset Buttons

Plays/Pauses, steps and resets the simulation respectively.
 

Research

[text]

Video

  1.  https://www.youtube.com/watch?v=96gBQqgWwkM by ETDtogo 
  2. https://www.youtube.com/watch?v=-RfbnnqgOvk by ETDtogo

 Version:

Other Resources

[text]

end faq

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Article ID: 680
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Tags
  • Kinematics
  • Science
  • Simulations