Big Ideas 0 Computer Models use reasonable approximations to simplify real-world phenomena in order to arrive at useful ways to explain or analyse systems 1. The study of motion involves first studying an idealized system in which complicating factors (like friction) are absent and then transferring this understanding to a real physical process. Analysis of the motion of an object is performed using free-body and vector diagrams, graphical analysis as well as mathematical formulae. 2. There are four fundamental forces in nature: gravitational and electromagnetic forces (which are responsible for our everyday experiences) and strong nuclear and weak forces (which operate only at the sub-atomic scale). Gravitational force (a very weak attractive force between two masses) is very long range and is responsible for the interaction between celestial objects in the Universe as well as the Earth’s gravitational pull on us. Electromagnetic force (a very strong force between two charged objects) is very short range and is responsible for all inter-atomic forces of attraction and repulsion e.g. electrostatic forces, contact forces (normal force, friction, fluid resistance) and magnetic forces. 3. When any two bodies in the Universe interact, they can exchange energy. The law of conservation of energy states that in any closed system (including the Universe), the total quantity of energy remains fixed - energy is transferred from one form to another but none is lost or gained. Many forms of energy can be considered to be either kinetic (motion) energy or potential (stored) energy.4. Newton’s three laws of motion and his law of universal gravitation have been successfully applied to explain and predict the motion of terrestrial and celestial objects. Newton’s laws further show that it is possible to express natural phenomena in terms of a few special rules or laws that can be expressed in mathematical formulae. 5. When any two bodies in the Universe interact, they can exchange momentum. The law of conservation of momentum states that in any closed system (including the Universe) the total quantity of momentum is invariant - momentum can be transferred from one body to another (by an impulse) but none is lost or gained. 6. Many kinds of motion in nature are periodic motions or oscillations. The ideas from a type of oscillation known as simple harmonic motion is applied to explain many physical situations such as waves, sound, alternating electric currents, and light.
Resources from http://mptl.eu/ adapted by M. Benedict, Physics Department, University of Szeged (H) T. Bradfield Northeastern (OK) State University (US) E. Debowska, Physics Department, University of Wroclaw (PL) B. Mason, University of Oklahoma (US) S. Feiner-Valkier Eindhoven University of Technology T. Melder University of Louisiana at Monroe (US) Raimund Girwidz University of Education, Ludwigsburg (G) S. Sen State University of New York, Buffalo (US) L. Mathelitsch, Physics Department, University of Graz (A) I. Ruddock, Physics Department, University of Strathclyde (UK) E. Sassi University of Naples (I) R. Sporken, Physics Department, University of Namur (B)
Read more: Ping Pong Ball Fall and Rebounce Energy Graphs Tracker by RGS teacher
Read more: Investigate Bungee Jump Tracker at EverGreen Sec by Tan Kim Kia
Read more: Energy Pendulum Model with Modeling For Secondary
About moons.
Read more: Angry Bird Tracker activity to determine mass of planet
Read more: PICUP Real World Data NASA Travelling to Mars JavaScript Simulation Applet HTML5
Read more: PICUP Lunar Lander Game JavaScript Simulation Applet HTML5
Read more: Periodic Orbits JavaScript Simulation Applet HTML5
Read more: 7 Moon Phases with Sea Tides JavaScript HTML5 Applet Simulation Model
Read more: 7.1 Gravity Force (Basic) JavaScript HTML5 Applet Simulation Model
Read more: 7.1.3 Gravity Model Example JavaScript HTML5 Applet Simulation Model
Read more: 7.1.4 (N84/P2/Q7) Binary Stars JavaScript HTML5 Applet Simulation Model
Read more: 7.1.5 (N09/I/16) Binary StarsJavaScript HTML5 Applet Simulation Model
Read more: 7.1.6 Earth Field 2D JavaScript HTML5 Applet Simulation Model
Read more: 7.2 Gravitational Field JavaScript HTML5 Applet Simulation Model
Read more: 7.2.7 Gravitational Field Earth JavaScript HTML5 Applet Simulation Model
Read more: 7.3 Gravitational Potential Energy JavaScript HTML5 Applet Simulation Model
Read more: 7.3.7 Gravitational Potential JavaScript HTML5 Applet Simulation Model
Read more: 7.3.8.4 Gravitational Field and Potential Earth JavaScript HTML5 Applet Simulation Model
Read more: 7.4 Satellite in Circular Orbits JavaScript HTML5 Applet Simulation Model
Read more: 7.4.3.2 Newton's Mountain and Escape Velocity JavaScript HTML5 Applet Simulation Model
Read more: 7.5 Kepler's Solar System JavaScript HTML5 WebGL Applet Simulation Model
Read more: 7.5.2 Earth and Satellite Geostationary 3D WebGL JavaScript HTML5 Applet Simulation Model
Read more: Kepler Orbit JavaScript HTML5 Applet Simulation Model
Read more: PICUP Harmonic and Anharmonic Oscillations of a Boat JavaScript Simulation Applet HTML5
Read more: PICUP Plane Rigid Pendulum JavaScript Simulation Applet HTML5
Read more: PICUP Hanging Simple Harmonic Oscillator JavaScript Simulation Applet HTML5
Read more: Three Independent Spring Systems JavaScript Simulation Applet HTML5
Read more: Student Learning Space Force Oscillation JavaScript HTML5 Applet Simulation Model
Read more: Student Learning Space Resonance type 0 HTML5 Applet Simulation Model
Read more: Student Learning Space Resonance type 1 HTML5 Applet Simulation Model
Read more: Student Learning System Degree of Damping Ammeter Example HTML5 Applet Simulation Model
Read more: Student Learning Space Damping Car HTML5 Applet Simulation Model
Read more: Tracker SHM 350g Initial Extension Tension Weight Model
Read more: 10 Pendulum JavaScript Model Simulation Applet HTML5
Read more: Amazing Pendulum Wave Effect JavaScript Model Simulation Applet HTML5
Opinions |
|
---|---|
Deployed Users |
|
Total # of Likes | |
Total # of Dislikes | |
Total # of Deployment | 0 |
Tags |
|