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Software Requirements

SoftwareRequirements


Android iOS Windows MacOS
with best with Chrome Chrome Chrome Chrome
support full-screen? Yes. Chrome/Opera No. Firefox/ Samsung Internet Not yet Yes Yes
cannot work on some mobile browser that don't understand JavaScript such as.....
cannot work on Internet Explorer 9 and below

 

Credits

Francisco Esquembre; Wolfgang Christian; Tan Wei Chiong; lookang

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Sample Learning Goals

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For Teachers

This is a simulation of John Conway's Game of Life, a cellular automation in which cells are placed in a grid, and individual cells either live or die according to these rules:

1) Any live cell with fewer than two live neighbours dies, as if caused by under-population.
2) Any live cell with two or three live neighbours lives on to the next generation.
3) Any live cell with more than three live neighbours dies, as if by over-population.
4) Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.

This simulation only requires user input for the initial state, as every other state is determined by the iteration before it.

Interestingly, certain cellular constructs can be formed based on these rules. Three of them (gliders, diehards and acorns) are already preset in the simulation for your convenience.

Research

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Video

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 Version:

  1. http://weelookang.blogspot.sg/2016/02/vector-addition-b-c-model-with.html improved version with joseph chua's inputs
  2. http://weelookang.blogspot.sg/2014/10/vector-addition-model.html original simulation by lookang

Other Resources

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Research

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Video

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Credits

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