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For Teachers


Code Language Translator Run

Software Requirements


Android iOS Windows MacOS
with best with Chrome Chrome Chrome Chrome
support full-screen? Yes. Chrome/Opera No. Firefox/ Samsung Internet Not yet Yes Yes
cannot work on some mobile browser that don't understand JavaScript such as.....
cannot work on Internet Explorer 9 and below



Fu-Kwun Hwang; Tan Wei Chiong; lookang

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Sample Learning Goals


For Teachers

In physics, the Coriolis effect is a deflection of moving objects when they are viewed in a rotating reference frame. In a reference frame with clockwise rotation, the deflection is to the left of the motion of the object; in one with counter-clockwise rotation, the deflection is to the right.
The following simulation help you visualize the Coriolis effect in a 2D plane! has paper worksheets for students to rotate by hand and when used with a small marble as the projectile, may be able to illustrate the concept.
Another good hands-on idea is to get one student to rotate real paper with the globe the North Pole showing to turn the paper anti-clockwise, another student to plot using a pen a straight line across from equator to North pole, the pen mark will actually be bent due to the rotating paper. 
Try this! It is surprisingly good for students and they will have a better chance of getting what the Coriolis Effect is.



Video  The Coriolis Effect Explained by Atlas Pro   Coriolis Effect | National Geographic by National Geographic   The Coriolis Effect by What The Physics?!   coriolis effect (2-11) by samwsm1  What is global circulation? | Part Three | The Coriolis effect & winds by Met Office - Learn About Weather



Other Resources (Wikipedia use)

Southern Hemi Antarctica

North pole map Section - take back pikachu b
This program simulates the movement of objects on the periphery of a rotating rotating platform, and the motion trajectory of this object is seen under different observation seats. In the simulation, there is a round table with the speed of speed w rotation, the little ji standing on the edge of the circle with a baby ball, Pikachu at the center of the round. After simulation execution (play play), when users can press the "launch" button, it will allow little ji to throw the baby ball in the hand to the Pikachu (Red Dotted Line Arrow) at the speed of the air, and you know that if little ji is aiming at the target Pikachu's direction throws the baby ball, can the baby ball successfully reach pikachu in front of it? The little kasumi standing on the ground (ground) saw the baby ball throwing the track as the baby ball trail standing on the stage of pikachu
Analog Link:
Adjustable Parameters:
Observer Location: choose " Ground (inertial seat) " or " spin stage "
W: Rotating Terrace Velocity (W> 0 for counterclockwise rotation; W< 0 for clockwise rotation)
Tick Box:
Every second track: tick the track of every second after the baby ball throws
Inertia seat axis: when ticked, you show the inertia icon (Black Dotted Line Arrow) after the baby ball is thrown.
Button :----- Launch ----- click this button to empty the baby ball along the tight direction

Simulation Operation:
(1) play simulation by play
(2) Setting the set of adjustable parameters
The order of the two steps above is also exchanged.
(3) Press the "launch button" to throw the baby ball along the tight direction
(4) when the baby ball reaches the edge of the circle, it will jump in the box, and the simulation will be reset after closing the police box

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